![]() ![]() Let’s take the GTX 1060, an older card but one that’s still the third most-used among Steam players, as well as one that easily outperforms the GTX 1650 listed in Remnant II’s minimum specs. But, my word, does it run badly if you switch them all off. To its credit, Remnant II does support all three of the big upscaling players – DLSS, FSR, and XeSS – so nobody will go without one based on their GPU of choice. To see this content please enable targeting cookies. ![]() The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind." Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. ![]()
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